Monsters that are buffed will have a blue icon over its Health bar. Total Attack * (1 + Critical Damage % + Skill Level Up Damage %) * Skill Multiplierīeneficial Effects, also known as buffs, are positive status effects which can be applied to ally monsters in a party, such as a player's monster as well as a friend's monster. The damage is added into the critical damage pool of multipliers in the damage formula. This also applies to heals that scale off Attack. A skill that heals for 30% max HP with a 10% Recovery skill up becomes 33% Max HP. "Recovery +10%" are multiplicative of base. That means a skill with 75% that gains a 10% skill up becomes a total 85% chance to activate. Skill levels that increase the chance to activate, e.g. Increase the level of skills can increase the damage of the skill, increase the Harmful Effect Rate, increase the chances of other special effects and decrease cooltime. These effects can be seen in the monster window if a player owns the monster. There are a number of effects when skills are leveled up. Which skills are upgraded are chosen at random by the game. Skills can be upgraded multiple times at once by using multiple monsters that are eligible. For example, using the previous example, evolving a Fairy (Water) using Fairy (Light) will also increase Fairy (Water)'s skill. This process also applies to evolution. Note that unawakened monsters can be used to power-up skills gained upon awakening. Powering-up a Fairy (Water) using a Fairy (Light) will increase the level of any of the skills of the Water Fairy. Power-up or evolve using a monster of the same family.All skills start at Level 1, but some can be improved. Like monsters, some skills can be leveled up.
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